An Interview with Tangledeep Dev Andrew Aversa

An Interview with Tangledeep Dev Andrew Aversa

Impact Gameworks' Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also...
Into the Breach: The History of Kaiju and What It Says About Us

Into the Breach: Mankind’s Place in The History of Kaiju

What does the history of the kaiju genre (kaiju translates to "strange beast"), from Godzilla to Attack on Titan, and Pacific Rim, tell us about...

Epic Rap Battles of Horror: Dead by Daylight -vs- Friday the 13th: The Game

The spooky season is finally upon us mandating that we dive in to all the horror genre has to offer. What better way to...
This is the Long Dark. This is Wintermute.

This is the Long Dark. This is Wintermute.

Wintermute is Gary Paulsen’s Hatchet in a Cormac McCarthy universe. It’s Yevtushenko's "People", read to an audience of frozen corpses. The story is a...
animal farm

Adapting Orwell in Animal Farm: The Game

George Orwell's 1945 classic Animal Farm was, the author said, the "first book in which I tried, with full consciousness of what I was...
Into the Breach

Into the Breach: 10 Tips for Beginners

Into the Breach is finally out, and it’s pretty good. I’ve been playing it almost nonstop since launch, and while I don’t think it’ll...

EuroGame Roadtrip: An Interview with Hutch

As part of our spotlight on the booming UK indie gaming scene, we're talking to talent across the nation. First up, located in London...

EuroGame Roadtrip: An Interview with Gamemaker’s Julian Adams

Our road trip takes a Banjo-Kazooie style turn about back to the UK to chat with Julian Adams, programmer on Hyper Light Drifter and Swords Of...

Kickstarter MIA: Echoes of Eternea Replaced by Silence

Chancler Harrison recalls his time working on Echoes of Eternea vividly. “My work involved 100's of hours with the promise of getting paid once...

Game of the Month: March 2018 – Into the Breach

Monsters, mechs, and mayhem, oh my! It’s time once again to kick off our Game of the Month coverage and this month we’ve selected...

Top 20 Indie Games to Watch in 2018 – Video

Remember how we all laughed together and said how terrible 2016 was? Well, it turns out 2017 was even worse overall. Luckily there was...

Decoding Utopian Energy: A Conversation With Manifesto Jam’s Emilie Reed

"Everyone is invited, to write something about how to make a videogame, how to respond to a videogame, what the field of videogames could...

Dujanah Shows the Cowardice of Gritty Realism

Dujanah slips into a windowless room with purple walls, and a soft piano ballad named “Mothers were all darlings” begins to play. What of footprints?...

Kickstarter MIA: Last Life Proves an Apt Name

“As soon as we saw it we loved it and we knew we wanted to get involved in any way that we could,” said...

Finding Interesting Keys With Deconstructeam

The Red Strings Club came out a couple of weeks ago. After playing it (and replaying it) we got in touch with Jordi de...

An Interview with Don’t Make Love artist Nina Kiel

Maggese Games's Don't Make Love has been nominated for Best Student Game at this year's IGF awards. Artist Nina Kiel was kind enough to chat...