5 Years and 5,000 Stories

This here post marks the 5,000th story published on Cliqist. To the casual reader that's not necessarily a big deal, but to me it's...

The Rise and Fall of Super Roman Conquest

World War II isn’t the only historical period that gets to have fun on Kickstarter. There are plenty (read: a few) games that found...

An Interview with Don’t Make Love artist Nina Kiel

Maggese Games's Don't Make Love has been nominated for Best Student Game at this year's IGF awards. Artist Nina Kiel was kind enough to chat...

New World Interactive on Insurgency: Sandstorm’s Groundbreaking Single Player Campaign

Insurgency: Sandstorm was one of the biggest surprises from E3 2017, if not the biggest. In case you missed this one, here’s a quick...

Jump CEO Anthony Palma Talks 100 Game Benchmark And Future Aspirations

For the team behind the indie streaming service Jump, February marked a major milestone. Six months after their initial launch, the service is set to...

Tales From Early Access: Darkest Dungeon Was Once Hated

Since its first appearance, Darkest Dungeon has been an indie darling. It met high praise on Kickstarter – as well as earning over $313,000...

Love Therapy Through Box Manipulation in Solo

You may recall we did some fiddling around with the game at GDC 2018, but Team Gotham's Solo has set sail into release. While the game does...

Decoding Utopian Energy: A Conversation With Manifesto Jam’s Emilie Reed

"Everyone is invited, to write something about how to make a videogame, how to respond to a videogame, what the field of videogames could...

Crowdfunding Hall of Fame: Failbetter Games

Fallen London is quite possibly the greatest browser game ever made. It’s hard to say for sure since our scientific panel is tired after...

Creating Competition: An Interview with Treadnauts Developer Topstitch Games

Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you'd have a hard time telling. In this interview, we look at how...

Kickstarter MIA: Novus AEterno Devs Break Silence With New Promises

Way back in the forgotten days of the year 2013, Taitale Studios launched a Kickstarter for their massive MMORTS, Novus AEterno. The devs were...

One Terrifying and Promising Night with Pamali

Horror games based on folklore are pretty common these days. It makes sense: a lot of folklore is truly terrifying stuff, and it’s fascinating...

EuroGame Roadtrip: An Interview with Hutch

As part of our spotlight on the booming UK indie gaming scene, we're talking to talent across the nation. First up, located in London...

2017: The Year of the 3D Platformer

Change is in the air, readers. Leaves are beginning to fall from trees, leaving piles of amber plant matter everywhere. Soon the bare branches...

An Interview With Wushu Studios Head Alan McDermott

When Wushu Studios was announced in January, there were more than a few questions on people's minds. Composed of developers from Evolution Studios, the studio...

Developer Interview: Delving Deeper into My Time at Portia

As February winds down, so too does our Game of the Month coverage for My Time at Portia. For an early access release, this...