Fallout Modders Do What Bethesdon’t

There’s no debating that Bethesda has drastically altered the Fallout franchise. It was once a series dedicated to player choice, narrative, and a condemnation...

Interview With Dead End Job Developer Tony Gowland

Dead End Job is one of this year’s most promising games. It is a procedurally generated twin-stick shooter that puts you in the shoes of...

Game of the Month: February 2018 – My Time at Portia

Back by popular (aka: EiC's) demand, it's time for Cliqist's Game of the Month. We’ve done this in the past with both crowdfunded and...

An Interview With Wushu Studios Head Alan McDermott

When Wushu Studios was announced in January, there were more than a few questions on people's minds. Composed of developers from Evolution Studios, the studio...

Will 2018 Be the Year of Indiegogo?

For video game crowdfunding, you can do a lot better than Indiegogo. In fact, Indiegogo might be the worst option available. Between a laissez-faire...

Kickstarter MIA: Echoes of Eternea Replaced by Silence

Chancler Harrison recalls his time working on Echoes of Eternea vividly. “My work involved 100's of hours with the promise of getting paid once...
Halloween - Pumpkins

5 More Great Indie Games for Halloween

Still looking for more frights in your witching season? Well we enjoyed making the last list that we thought we'd take another crack at...

Five Indie Games To Watch In 2018

The new year holds a slew of possibilities, not least of which for indie gaming. From first person brawlers to top-down shooters, action adventures...
animal farm

Adapting Orwell in Animal Farm: The Game

George Orwell's 1945 classic Animal Farm was, the author said, the "first book in which I tried, with full consciousness of what I was...

Creating Competition: An Interview with Treadnauts Developer Topstitch Games

Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you'd have a hard time telling. In this interview, we look at how...

Pacing in Horror Games – Why it’s Important

If you’re into horror, you’ve likely heard the term “pacing” before. A lot of people—critics, especially, because we’re smarmy pricks with English degrees—bring it...

The History of Indie Games : Part 1 – Hello World

Indie gaming has come a long way. From a niche market frequented only by die-hard PC users, to a market so integral to success...

Jump CEO Anthony Palma Talks 100 Game Benchmark And Future Aspirations

For the team behind the indie streaming service Jump, February marked a major milestone. Six months after their initial launch, the service is set to...

The History of Indie Games – Part 3: Evolution

Time never stops and neither does our look into the history of indie games. This week we've finally got past the awkward early years...
Together: Amna & Saif

Kickstarter MIA – Together: Amna & Saif May Eventually Be Finished

Kickstarter seems like an ideal place to fund an indie game. Unfortunately, many of these projects don't go to plan. Vanishing games become a...

New World Interactive on Insurgency: Sandstorm’s Groundbreaking Single Player Campaign

Insurgency: Sandstorm was one of the biggest surprises from E3 2017, if not the biggest. In case you missed this one, here’s a quick...