Space – the final frontier. Look beside you. Chances are you’re at your computer desk but let’s pretend there’s someone to your right. Yes, someone you care for greatly – perhaps a friend, family member, significant other, or somehow your dog. To your left, there also is someone special to you. These two people have something very important in common, they’re holding mobile devices. But even more importantly, they’re on a journey through space with you.

A Spaceteam.

Henry Smith took the concept of bringing together people to form a team controlling a ship on mobile devices. Back in November, he launched a Kickstarter campaign to fund Spaceteam Admiral’s Club that was incredibly close to meeting the goal but just didn’t make it. Since then, Spaceteam has been released on the Google play marketplace, however, he’s back to Kickstarter once more, aiming for $80,0000 CAD by July 6th but it’s not for Spaceteam.

It’s for the games to come!

Space team has received a lot of positive feedback in the past and now Henry Smith is eager to get back into the realm of crowdfunded games. At the moment, he’s working on two different games that are just in their prototype stage:

admiralsclub1Blabyrinth, a CO-OP local multiplayer for phones and tablets utilizing communication and teamwork to follow clues and solve various puzzles based off of board game Escape: The Curse of The Temple.


Shipshape, a single player game also for phones and tablets about space exploration utilizing miscellaneous pieces found to compose your ship.

With this funding on Kickstarter, he’ll include additional features for Spaceteam and finish these two new game projects as well. Spaceteam will be bigger and better with the funding. With the money obtained through Kickstarter, Smith will cover living expenses and various fees needed to make these games a reality.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley