knitelogoIt seems to be the season of unexpected setbacks for many of our beloved game developers and it saddens me to see life throwing so many curveballs. Unfortunately, Mobot Studios, developers of Knite and the Ghost Lights are not immune to this cycle of bad luck that’s been going around.

With plenty of tension to speak of between the United States and Russia, it wasn’t surprising in the least to me when I read that Mobot Studios is dealing with some pretty intense legal issues; with some of their staff actually being stuck in Russia as a result. We haven’t heard much from the studio in the past couple of months because of this problem. It appears that the main artist and much of the actual creative staff for Mobot Studios is being held back in Russia and cannot return to the states. Unfortunately, as a result, Knite and the Ghost Lights is hitting a bit of a roadblock temporarily.

Does this mean Knite and the Ghost Lights cancelled?

knite2Not exactly. Right now the staff is divided between America and Russia, switching the work between both studios for the time being. On a positive note, the Moscow studio is already set up and work is currently in progress, according to their most recent Kickstarter update.

How does this affect the release date?

Naturally, a setback like this would push back the release date significantly but, as their update states, they are aiming for 2015. The Mobot Studios staff are scrambling to get everything in order to continue work on Knite and the Ghost Lights and regardless of what happens, it will become a reality.

We’ll keep you updated all about the current state of Knite and the Ghost Lights and any changes.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley