The latest update for visual novel Purrfectly Ever After contains some good news and some not so good news. Honestly, though, these are minor setbacks and shouldn’t impact the development and release of the game too much. Here’s what we know about the current state of affairs regarding the game and how it will affect both backers and fans waiting on new information about it.

Purrfectly Ever After

For those that don’t know, Purrfectly Ever After is the story about a cat who gets turned into a human and ends up meeting, and potentially romancing, one of several human guys. It may sound like a weird concept, and I’ll be honest that it didn’t really capture my interest all that much, but I’ve seen stranger games come and go.

Anyway, let’s get the bad news out of the way first. While voice acting was a stretch goal that was reached they’ll have to scale it back quite a bit. All of the secondary characters will be left completely voiceless with the main characters still getting the VO treatment. Considering that most visual novels these days don’t even have that this shouldn’t impact the final release too much. The other main piece of bad news is that Sirius’ arc will be pushed back to the first quarter of next year. Delays happen, and happen a lot in crowdfunded games, so this shouldn’t be cause for concern, either.

Purrfectly Ever After

Now for the good news. Despite being pushed back the story for Sirius is already around halfway finished. The assets are slowly coming in and should be ready when it releases early next year. Also, both iOS and PC releases will be pushed out at roughly the same time. For someone like me that refuses to use Apple products and prefers to play their games on the computer this is very much a good thing.

To learn more about Purrfectly Ever After be sure to check out our previous coverage.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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