PM_Screen3“It’s like Myst!”  That’s not a statement you hear every day, at least not as a positive, but that’s one game the developers of Project Monolith are comparing theirs too.  They’re also quick to throw in Portal, and Lost.  But hopefully just the first season of Lost.

As you can already tell, Project Monolith is a first person puzzle game that tasks the player with exploring a mysterious complex in the search of answer.  How did you get there?  What’s all this machinery for?  Where did all of the color go?  The last point is perhaps the most striking element of the game shown so far.  The darkly beautiful environments seem to work really well for the game.

So how’s it play?  Beyond comparisons to a polarizing adventure game known more for its graphics than it’s gameplay, is Project Monolith worthwhile outside of some nice screenshots and soothing background music?  Here’s a bit from the Kickstarter campaign discussion gameplay :

 The gameplay of Project: Monolith consists of exploration, discovery and solving puzzles through environmental interactions. What you do will affect the environment around you and have a larger impact on the world, ultimately activating the complex and revealing its purpose.

 As you traverse the monolith you will notice that the environment is both interactive and reactive, changing in response to your passage in ways that you might not have anticipated. As you play the game you will begin to understand how the world of project monolith works and how you can use that to your advantage.

Well, you’ve gotta maintain the mystery, right?

The Kickstarter campaign for Project Monolith is running until October 10th, and has a funding target of $225,000.

About the Author

Greg Micek

Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.

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