I was actually contacted by the developers of HomeMake, the kind folks over at Archgame, because they noticed in my bio that I like pretty colors and flashing lights. As flattering as it is that my infantile response to pretty colors got me contacted by the developers of an awesome game, I have to say this: HomeMake looks awesome, and I’ve kicked myself three times today for almost letting it slip under the radar. HomeMake features a clean, stunning art style, creative level design, and a unique concept that takes a metaphor for city architecture and lets us frolic in it.
I tell you, one thing I hate about video games is invisible walls. I get it, the developers can’t literally program an entire planet of exploration for us. Developers have to draw the line somewhere, right? Well, as a matter of fact, no. HomeMake doesn’t have invisible walls, and if you see a building, you can go to it. The way this was accomplished is also one of the game’s most stunning visual signatures: The environment is an inverted planet. Remember in Halo where you could look above you and see the other side of the Halo you were standing on? It’s like that, but a full sphere, covered in gorgeous colors and contradictory angles. The city evolves around you, and depending on who you’re currently playing as, it takes on a different look.
HomeMake’s Kickstarter is fairly young, and it’s already doing fine for itself, but it’s entirely possible that HomeMake can fail if it doesn’t get the exposure it deserves. That’s where you come in. If you’d like to see HomeMake take shape, and if you’d like to explore the gorgeous inverted planet yourself, Archgame needs your help. Spread the word about HomeMake, or even make a contribution, but definitely don’t let this game be left unnoticed by those who’ve been wishing something like this existed.
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