book of unwritten tales2For the past couple of months, KING Art Games has been on top of things with their video blogs, or VLOGS, showcasing the in’s and out’s of developing their next classic style Adventure game The Book of Unwritten Tales 2 and their general development process altogether; touching base on things like character design and even projection mapping (which is a part of the environmental design).

In this current VLOG (Episode #3), which we have below, KING Art Games shows us a little bit more about the narrative side of The Book of Unwritten Tales 2. The story turns out to be a whopping 968 pages roughly. An entire space is designed from start until finish, showing us the elaborate and tedious process for just a fraction of the storytelling in The Book of Unwritten Tales 2.

For more information, check out the video below to learn a bit more about their development process:

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About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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