So many gaming fans in the world purely consume games without ever taking a look at what goes on to create them. Some test the waters of programming but find it daunting and never look back. CodeSpells is one of the few games that is looking to get players to actually participate in modifying it. With this title people are able to code their own magical spells for use within the game world.
According to the pitch, CodeSpells will allow both novice and existing coders to craft spells. This is aided with the visual programming editor Blockly. Non-coders can use this to view how code comes together and interacts with things. Even though this is a more immediately friendly approach than other methods, I’m not sure it’s entirely newbie-ready either. Although there weren’t any mentions of tutorials on the pitch page, one would have to assume those get included before launch.
But enough of all that minutia. What kind of stuff can you actually do when creating magical spells? A whole lot, apparently. There are four main elements in the game world (earth, fire, air, water) that can be used alone or in conjunction with each other. Theoretically you can create fires, move flowing water, and generally manipulate everything around you. If the team can reach a $150,00 stretch goal then a fifth element, life, will also be included. This is the most powerful and difficult element as it would allow players to manipulate pre-built code.
CodeSpells is hoping to reach its $50,000 funding goal. If it reaches that then my hope is it does reach non-coders on Windows, Mac, and Linux and teach them a valuable new skill. Programming is one of the most important and yet least understood skill sets for the modern age so anything to stimulate learning in that field is much appreciated.
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