So, there’s absolutely nothing wrong with platformers, Metroidvanias, and roguelikes but after being surrounded by so many on Kickstarter other genres stand out a fair bit more in comparison. Red Cobra is a new project by developer Adversary that immediately draws attention as it is a 2D shoot ’em up (or shmup). Players must fight against G.R.I.P. (Global Repression and Imprisonment Patrol) which is so evil that even their name sounds cruel.
Chances are we’ve all played a shoot ’em up title before in the past. So what is it that helps make Red Cobra stand out from arcade classics? Some noted features on their campaign page include 360 degree shooting, puzzles, and obstacles. By 360 degree shooting they mean the ship can fire in all directions (on a 2D plane, of course). It has always been a personal pet peeve of mine when ships only fire forward, so this design decision is totally appreciated. As for puzzles, it’s hard to think up many other genre titles with any at all so that aspect stands as potentially interesting. Another tweak is in response to presentation. Most shooters have very rigid starts and ends to levels. Red Cobra will provide more organic transitions between levels to make the journey feel continuous.
Adversary are targeting a PC release (Windows and Mac) for their game. They would love to bring their game to PS4, Vita, Xbox One, and Wii U, but all of that is left for possible stretch goals. The team is pushing for Red Cobra to receive $60,000 in funding.
Track the progress of the Red Cobra Kickstarter by heading over to our Campaign Calendar.
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That looks good really loving the art style cos i am sick of the retro pixel look but i wish they had put pitch in there vid on what there plans are