Everyone loves a good dystopian tale. Or at least they should. Stories surrounding the “haves” and the “have nots” have existed for pretty much as long as stories have existed. And SkyRider & the Journey to the AirCitadel aims to take this tried and true trope and give its own unique spin on the genre. In platformer form, that is. With some interesting puzzle mechanics.

Skyrider

The basic premise of SkyRider & the Journey to the AirCitadel is that you have the rich and powerful all living on a floating city called the “AirCitadel”. Utilizing strange crystals found on the ground, people were able to create this palatial structure in the sky. Of course, it should go without saying that those who aren’t of the more affluent disposition find themselves still toiling on the surface of the planet. There is a way to be able to make it to the clouds, though.

The city in the sky requires these minerals in order to continue to function. These minerals are mined from the ground. You want to make it big, you gotta go searching for it. In SkyRider & the Journey to the AirCitadel you’ll be playing the titular character as he is tossed unceremoniously from the floating fortress for trying to help the unfortunate poor. It’s up to him to return and continue to do good.

That’s pretty much all we know about SkyRider & the Journey to the AirCitadel. There’s not a whole lot of story or gameplay beyond the above and several screenshots. There’s no talk about how the game plays out, but thankfully a demo is offered to try out before putting your money into the project. The only thing that I really know about the gameplay is that it’s a platformer. I’m sure future updates will cover this area in more detail, though.

Track the progress of the SkyRider & The Journey to the AirCitadel Kickstarter in our Campaign Calendar.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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