I am a patient person, but even I have my limits. Back in 2012 we saw a lot of great looking adventure games launch on Kickstarter, several of which I backed myself. However, I’m still waiting on a handful and unfortunately Reincarnation: The Root of All Evil just happens to be one of those. Four years later and we still don’t have a release date nor do we have much to show off beyond a handful of screenshots. That said, I still have faith that it will eventually see the light of day but I do have to wonder what’s taking so long. Which is why I reached out to creator Christopher Gianelloni for some details.
The journey from when Reincarnation: The Root of All Evil got funded to today has been one hell of a ride, pardon my obviously bad pun. While he certainly has not taken the money and ran off to some remote tropical island spending our cash the amount of updates also hasn’t been the best communication that I’ve seen either. However, the latest update mentioned that he’ll be posting something on a monthly basis and Chris has confirmed personally that he’ll do his best to follow through. Which, honestly, is all that I can really ask for at this point.
The aforementioned update also makes mention that the demo/prologue is just being wrapped up. If memory serves Reincarnation: The Root of All Evil is planned to be about five chapters long, which means a lot of work still needs to go into development. For those of us who have been following what little development news that we got we know that there have been some…staffing issues. Something that Chris brings up in my talk with him:
“I had a team behind me and everything was going my way. Then life happens. People who were on board with the project vanished and others lost interest. Every time a new person came on board to help (doing the code for the game) and left, I got heart broken. I never gave up on the project, but it’s hard to stay motivated when others let you down. I do have a good crew with me now and they have been very supportive in this process. It’s making things actually move at a better pace now. That’s why it’s taken so long.”
So, hopefully this new team manages to start pumping content out at a good pace as people have been getting rather antsy in wanting to see something…anything all, really. It is good to note that only a handful of backers have asked for their money back which means that I’m far from the only one that still wants to see this become a reality. Which is one reason why Chris has persevered as long as he has. If it wasn’t for those of us who still have his back he probably would’ve scrapped the game a long time ago.
In hindsight, Chris appears to know what he did wrong and what he could have done to have made the Kickstarter better. But, of course at that time few of us had any real clue how the site worked. Even I was a newbie back then. If he had to do it all over again he told me he either wouldn’t have done it or have been better prepared. Which shows that he has learned from four years ago. Which makes me hope to see Reincarnation: The Root of All Evil released eventually.
Sad situation, but I’m glad he isn’t giving up on it, while still offering refunds. As a backer, I agree that just knowing the creator is still working on the project is enough for me to not ask for a refund (I never did, but then I haven’t been ok Kickstarter for so many years).
As a creator, these are good lessons to learn, and take note of what to go for and what to steer clear of. And I really feel for Chris, must be so hard having your team abandon you… It goes to show you really need to know who your crew is before you embark on a journey funded by generous enthusiasts, for everyone’s sake.
I’ll always be a fan of crowdfunded gaming, no matter how bad some projects reflect on it, so here’s to hoping this bummer will turn into a nice suprise.
I totally agree with you on every respect. It’s such a bummer to see Chris struggling like this. I do hope that he finishes the game and that it’ll be a hit. I’m a big fan of the series ever since I first found it on Kongregate and I’ve been looking forward to this one since the Kickstarter ended.