I cannot tell you how excited I am about this. After being in development for a decade, and being public since 2008, Edge of Twilight is back on Indiegogo!
For those of you who aren’t aware – and no one can blame you since this game flew under the radar – Edge of Twilight has had a tumultuous development. First announced way back in 2008, a trailer debuted that might still be one of the best ever. The understated scenes showcase a beautiful steampunk world with fluid combat and graphics that still look amazing, and a voice over narration that grabs you right away. Take a look for yourself.
Alas, developer Fuzzyeyes Entertainment experienced financial trouble almost from the start, and since they were self-publishing as well, they had nowhere to turn. The company closed its doors a year after announcing the game, and development was seemingly canceled.
But out of nowhere, the company came back in 2011 with a release date set for 2013. This group was an entirely different company with new management that just happened to keep the name Fuzzyeyes. However, they owned the rights to Edge of Twilight and continued where the first team left off.
Obviously the game was never released in 2013. After that initial revival announcement, the company went silent for another couple of years. The silence was broke with the release of Edge of Twilight: Athyr Above on mobile in 2013 though, which acted as a precursor to the main game.
With that, the cycle continued. Fuzzyeyes went dark yet again after Athyr Above’s release, but we’ve full circle again with Edge of Twilight: Return to Glory launching on Indiegogo.
First off, the game doesn’t look too similar to what was originally shown. That’s not very surprising though, considering the game is a decade old and has gone through as much turbulence as Duke Nukem Forever. It looks about as rough as DNF as well, with lip-syncing that’s way off, physics that don’t quite look right, ‘meh’ voice acting, and bland combat.
Look at dat art doh! I suddenly remember why I fell in love with this game when I first saw it all those years ago. Fuzzyeyes is pretty confident too, calling it the “Best Steampunk Action-Adventure game,” in modern gaming. They’ve at least released a ton of gameplay so we can judge for ourselves, as well as stating the game is 99% complete.
Unfortunately it doesn’t look like many people agree with that confidence. It’s hovered around its current $970 mark by eight backers for a couple of days now, a far cry from its $350,000 goal. And yes, that’s an average of about $121 per backer. Quite a lot, isn’t it? If they’re fans from way back in 2008, I can hardly blame them.
Here’s hoping they’re joined by [Math!] others who agree that strongly in only 24 days.
I don’t remember playing this game, but i like what i see! Too bad it’s on Indiegogo..
Ooph, that Indiegogo is NOT going well. Shame.
[…] Look at the game section on Indiegogo, and for every one decent gaming campaign, there are at least ten campaigns that would never be allowed on Kickstarter. Campaigns with just one image and two or three sentences of text, stolen assets, trolls like our friend “rakesh.” There’s certainly a thick layer of crap on Kickstarter, and I’ve been vocal about Kickstarter needing to implement better quality control standards. But this? Why is this allowed to get equal promotion and placement as something like Long Gone Days or Edge of Twilight? […]
[…] that a crowdfunding campaign sprouted out of nowhere for a game nearly a decade old. It was only in May 2016 that Edge of Twilight made a triumphant return on Indiegogo. Its developer, Fuzzyeyes, needed […]