Kickstarter projects tend to fall into one of three categories.
- Developer has a mostly complete game and heads to Kickstarter to help build a community while raising some cash for marketing and such.
- Developer has a game in production but is hitting a wall for one reason or another. They go to Kickstarter to get help with hiring some people to finish the project.
- Developer has an idea and goes to the people to fund the dream.
Surprisingly enough, the biggest Kickstarter successes have all fallen into the 3rd category. The biggest flops also fall in that category, but let’s not focus on that for now.
Today we’re talking about a project in the 3rd category from well respected industry veteran Jeremy Blaustein. Jeremy is best known in gaming circles as the guy that helped bring Snatcher, Valkyrie Profile, Silent Hill, and Metal Gear Solid to American shores. Together with artist Satoshi Yoshioka (Snatcher, Policenauts), musician Matoaki Furukawa (Gradius, Snatcher), and more, Jeremy wants to create a new adventure game. Blackmore, a 2.5D isometric adventure, takes place in an alternate 1888 steampunk London. Shockingly enough Jeremy and his team didn’t just write “Snatcher Devs Making Steampunk Adventure Set In 1888 London” in 72pt font across their Kickstarter page. They provide a lot of information regarding the inspiration and feel of the game, even if there’s not much information on the game proper.
Remember though, those 3rd category games have a long history of experienced developers asking for some funding help with very little to show up front. We’re talking Torment, Project Eternity, Mighty No. 9, Broken Age, Star Citizen, and many more. If you’d like to help Blackmore join those illustrious ranks then be sure to take a look at the Blackmore Kickstarter page. Funding runs until March 12th and has a goal of $200,000.
[…] more projects, with less money. By doing so we’ll be less likely to have projects like Blackmore show up asking for $200,000 with only vague concepts to share in exchange. Instead maybe it will […]