NEV_5

By Julie Morley

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The hallway leads to a kitchen of all places. What's scary about kitchens?
The hallway leads to a kitchen of all places. What’s scary about kitchens?

I just don’t believe it is going to have an effect on me. When it comes to horror games, I am fearless! All of them are the same to me: predictable and easy to navigate through. But somehow, my friends say Nevermind is going to be different.

“It actually monitors your anxiety with certain scenarios and uses them against you! There’s no way you can NOT be terrified of your biggest fears, man!” I bet I’ll be finished with this game within the first thirty minutes without a single peep. Come at me!

A barely lit hallway, this can't be good.
A barely lit hallway, this can’t be good.

Graciously, I braced myself for this trial with my typical horror game ceremony to produce the perfect atmosphere. With no exception, the room must be absent of light and sound. To adequately play any horror game, you must set yourself up to avoid distraction from anything else around you. If you aren’t completely immersed in the game, you aren’t giving it a good run.

The only connection I had outside the void of my bedroom was now the glowing monitor before me. My headphones gently rest upon my head, canceling out any sound beyond them, and the Garmin strap was wrapped around my chest.

Alright, let’s do this.

NEV_3
It can’t budge and I’m unable to swim! Where’d this water come from?

It looks like I am something called a Neuroprober. Somehow, I am going into the minds of trauma victims who traditional  medicine has failed. I will be exposed to the psychological issues residing in their minds, carrying the responsibility of organizing the bits and pieces of their trauma to attempt to assist them. Woah, that’s heavy. Never heard of a concept like this before.

Now, I am inside of a kitchen. I doubt anything will happen here. When I turn around to walk into the dark hallway, a pale face without eyes is hanging in the air, staring at me. Okay, okay, just a predictable jump scare. Kitchen it is!

All of the cabinetry and counter-tops seem eroded by years without care but something else about this room doesn’t make sense. Miscellaneous doors are wide open and hanging off the hinges. Massive pipes are extended from the walls and ceiling. The ambient music around me is starting to change its pace. I cannot shake the feeling that something is about to happen.

But I already had a jump scare, what could possibly happen here?

In the hallway, approaching some sort of room.
In the hallway, approaching some sort of room.

It begins with a small hissing sound that I cannot place the origin of. It builds, getting louder and moving closer. Water rushes out of the pipes with an exceptional force.

But I can’t swim! This is bad.

I’m banging the keys, why am I not moving?

I’m looking all over the place for an escape, causing me to face the hallway.

The lights shut off, the pale face is back! Floating in the darkness, staring at me.

Escape! Escape!

Phew.

I’ll admit, I hopped out of my chair. It felt like that game was inside of my head and I couldn’t stop it. I’ve never been so scared.

Holy crap.

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To learn more about Nevermind be sure to check out it’s Kickstarter page.  Its developers are currently in search of $250,000 in funding before March 6th in order to complete the game.

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley