Every now and then a game pops up that flies right over my head. Not that it’s a bad game, or unremarkable, but that it requires a way of thinking that I’m not used to. Take Seadelphica, for example. I see a dolphin game where the player explored an underwater world full of obstacles, curious artifacts, and images from the Tumblr feed of your choice. The developers, on the other hand, describe Seadelphica as “A story of spiritual and physical development…” featuring a black dolphin named Jengu that was made by scientists focused on creating “…interspecific communications.” Here’s a quote from the Seadelphica Kickstarter page:
Lil It, an immortal alien creature with a fish-like body, mitochondrial mother of humankind, was elected to be the only and sole sovereign of Panoptika. She consolidated almost absolute power over the new world in her hands. She managed to embed a virus into the “Oversense” and put it on the verge of destructions. The Black dolphin’s mission is to save the consciousness web, to which he’s connected by a cosmic Wi-Fi.
Then again, you don’t always have to understand a game to enjoy it, right?