HEARTPREVARTCOV

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There's a variety of weaponry to choose from and three spots to equip them into.
There’s a variety of weaponry to choose from and three spots to equip them into.

We’re not gonna take it! No, we ain’t gonna take it! Oh, we’re not gonna take it any-

Okay, I should probably stop there. Just let me have that guitar solo, man, please. Goodness, doesn’t that make you want to question authority, ponder the truths of reality, and possibly stick it to the man? If you’re feeling relatively lazy, you can stick it to the man from the comfort of your home, from the comfort of your computer, from the comfort of your escapism.

Which awesomely includes ranged weapons.
Which awesomely includes ranged weapons.

Now take that attitude, hold onto it dearly, and apply it to a world full of robots. You’re now in the game of Heart&Slash.

Sometime in the future, humans are long, long gone, leaving the robot companions they designed all alone just going through the same old-same old, day to day. It’s not much of a life but it’s what they were designed to do. Be routine, predictable, and most importantly, orderly.

Use your weapons to their fullest, fighting against your robotic enemies.
Use your weapons to their fullest, fighting against your robotic enemies.

Do not question anything; especially the supreme robot leader QuAsSy, short for Quality Assurance System. It was designed with intentions of keeping the robots acting in sufficiently and not straying from the herd. To maintain the utmost best quality of robots possible for efficient work for the humans. But subtract the humans from the equation, what are you to do? Why even bother following protocol if there’s no reason to?

It’s boring to live that way which is where we have our main character, the feisty little Heart who will not take no for an answer. Heart is a robot who has gone rogue. Heart wants to make a change, especially when love blooms with Slash, a veteran rogue robot that’s been plotting to take down QuAsSy for a long time. He detests any robot that chooses to blindly obey QuAsSy, including Heart at first.

 

Do outrageous combos and conquer your enemies.
Do outrageous combos and conquer your enemies.

Heart&Slash is a 3D fast paced Brawler/Roguelike about the revolution of robots and finding your place. It’s designed with a nostalgic twist in art style and gameplay. At the moment, the alpha is available via link on their Kickstarter page.

When starting out, Heart is able to choose any or all three of the randomly generated weaponry and body parts available. Currently, there are 75 weapons and 60 body parts to choose from, which have quite the array of combat possibilities. No run-through will be the same and, boy, will there be plenty of run-throughs. Luckily, robots can be cloned indefinitely. A new cluster of weapons will be waiting for you every time.

Don't worry, there will plenty of second chances and redos.
Don’t worry, there will plenty of second chances and redos.

Once leaving the starting area, you’ll brawl it out with enemies, whether it’s the QuAsSy lackies, rogue robots, etc., and try to make your way to QuAsSy to end things once and for all. There is hardly any downtime, so you’ll always be on the move and adapting to your environment.

Because of these factors, there’s plenty of replay-ability.

March 18th is the end of the Heart&Slash Kickstarter funding period and so far they’ve raised nearly $29K and have reached multiple stretch goals.

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 Game Info

Game : Heart&Slash

Developer : aheartfulofgames

Platforms : Win / Mac / Linux

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley