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Twas Just  A Dream

By Julie Morley

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Create structures, mazes, puzzles, you name it.

Create structures, mazes, puzzles, you name it.

[dropcap]Y[/dropcap]ou know, the entire time playing MyDream, I just kept hearing Sandy Cheeks scolding Spongebob from the “Sleepy Time” episode: “Do us all a favor Spongebob and stay out of our dreams!” Why? Because MyDream is just that, hopping around through dreams and toying with the environment around you. Take Minecraft and make the world dream oriented and you’re heading in the right direction. Your dreams, another player’s dream, all are available for gameplay and exploration.

MyDream is intended to be an MMORPG sandbox semi-adventure game that rides on the player’s curiosity, creativity, and interest in escapism. MyDream is centered in either the player’s dream state or another’s; but it is in actuality a dream. Take the world building and destructive elements of Minecraft and combine in the atmospheric and curiosity driven aspect of Journey and, in my opinion, Myst, and you’ve got MyDream. A game built by the community for the community.

Personalize your character to your liking.

Personalize your character to your liking.

What gets me the most excited about this game is the idea of tranquility and exploration that is driving the character to explore the terrain a bit further. As mentioned on their kickstarter page, “MyDream is One Great Bit Multi-World Treasure Hunt,” and they certainly mean it. The developers are aiming to make it the largest user-generated adventure game that actually teaches some real world life skills. Going by what I am seeing thus far in the game, it’s highly likely this goal will be reached.

Now, I did say this game will have some RPG elements. There are three different tracks for your character to pursue: builder, explorer and cooperator. Work on your skills to make the combination you choose.

As for other RPG aspects, there are plenty of quests to explore. Puzzles and challenges await you in the dream world that will only increase in difficulty and the treasures will become even rarer. Just locate a clue, follow the chain of them, and solve that puzzle for the treasure.

When starting out the game, your inventory is filled with different blocks and textures to get right to building.

When starting out the game, your inventory is filled with different blocks and textures to get right to building.

Regarding crafting, the possibilities are just about endless. When I say manipulating the environment, I mean it. You can take it apart of add onto it. Change the terrain, build structures, mazes, caves, you name it. It’s your world to design. Multiple biome designs make things even more unpredictable and interesting; there’s the grassland, snow, lava and many more biomes.

MyDream can be played as a solo, co-op, or multiplayer sever game. Regardless of what kind of playing preference you have, any option is suitable for you. Anything in the dream world can be modified except something else another player created. Those are labeled to even give credit to that user. In games like Minecraft, plenty of people love to go around to wreck other people’s creations that they spent days working on. No U.S.S. Enterprise replica is going to get destroyed in this game, I swear.

The Kickstarter campaign ends on April 12. Currently MyDream has raised roughly 110K and continuously raising more funds. The Beta is available to backers who pledge $5 or more.

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[author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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