grave2There are a ton of jumpscares to be found in the world of indie horror games, and yeah, they work for a second, but they’re cheap, they don’t last, and they’re just too damn easy. Survival Horror has been losing itself lately, straying too far from the established conventions of tension, terror, and controlled, artfully built suspense and mystery. Grave understands that. Grave wants to bring Survival Horror back to the glory days while simultaneously drop-kicking us into the future of game design.

In Grave, you wake up in a barren desert. Night falls. Night is bad. During the day, you’re free to explore, but at night all kinds of horrible scary dudes come out and try to wreck your shit, and your only weapons against them is to create light. No guns this time around, more like matches and flashlights. Every tool can be used in a variety of ways to get the most out of your limited supply of things that light up. After night comes another day, but when that day starts, you realize that the desert has changed. In one direction, you see an old Western town. In another, you see a rainy city with its very own raincloud.

Grave has already been played in prototype form by several prominent YouTubers, so if you’re interested in this project, give it a search on YouTube to see it in action. You can also visit Grave’s Kickstarter page for more information and to help make Grave, currently under development by Tristan Parrish Moore and his team, a reality.



[follow id=”Cliqist” size=”large” count=”true” ] 

About the Author

Nathaniel Liles

Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at

View All Articles