herogenerations2I hate dying in video games. Now I have to start all over, play through the same thing again, sans surprise and discovery; it sucks. Luckily for me, Hero Generations takes the crushing inevitability of death and makes it an interesting and original gameplay mechanic, all wrapped up in an eye-catching art style and well-chosen genre: turn-based strategy. How does all this work? Well, let’s talk about that.

In Hero Generations, you play as a rapidly aging hero. Every move you make across the gridded, procedurally generated map is a year of your life. Boop, gone, one year over with. Your job as the player is to make your lifespan (between 50 and 125 years) have as much positive impact as possible, find a mate, and send your child out into the world to carry on your legacy. Your child can continue where you left off, but they will be either burdened or buffed by your past decisions, imbuing your children with special traits that can help or hinder. Hero Generations will also feature elements of roguelike, a fame system, and the ability to build your city around you.

Hero Generations is currently being developed by Scott Brodie and he needs your help and funding to make this Indiecade 2011 Finalist a fully featured game. You can help by voting for Hero Generations on Steam Greenlight, but backers can expect beta access, art books, and the opportunity to contribute to the game creatively.



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About the Author

Nathaniel Liles

Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.

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