LUCIDARTCOV

1, 2, Lucid Dreaming for You

Another View of Lucid: The Awakening

By Julie Morley

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“Greetings patient, I am Icarus. Listen carefully. You have one very important objective to achieve. If you fail to complete it, you will remain stuck in a loop until you do so. Get caught, you awaken, once again forced to revisit the nightmare. If you should die in your attempt, the same process as previously stated will follow.”

Wait, what?

“I wish you the best of luck with your lucid dreaming and The Cortext thanks you for your time.”

At least the elevator ride was comfortable.

The doors of the elevator open, revealing my nightmare.

This is my first day as a testing patient at The Cortex facility. The scientists and engineers here are really interested in understanding the in’s and out’s of lucid dreaming and finally go the funding to do so. Lucid dreaming has always been a fascinating concept to me, able to manipulate your dreams and navigate a dreamworld, which is why I’m here.

They warned all of the newbies about the hellish nightmares that are awaiting us and how we are to be challenged. A few of them seemed a bit uneasy and even left the testing facility but I’m sure it’s not everything they’re building it up to be. Maybe part of the horror is what you are anticipating before you fall asleep in the first place. I figured my skepticism might bring something new to the table for their research.

Now I am in the middle of the test.

A corn patch. I wouldn't expect this to be scary.

Right  in the middle of a corn patch, that works, this is definitely creeping me out. The only light I have to work with is my flashlight and whatever is reflecting off the moon.

I only have my flashlight and the light of the moon.

I feel like I’m being swallowed whole in this patch, the stalks are so tall. I can hardly see anything. It seems like no one else is walking about here because it’s so quiet. My heartbeat is the only audible thing.  I don’t even know whether to be nervous or relieved.

The corn stalks are so tall that I can hardly see anything.

After walking around for a few minutes in one direction, I reached a wooden fence. A heavy fog rests beyond it like a barrier, hiding everything further ahead. A dead end; time to move in a different direction.

No matter where I run to, I run into a fence.

Holy noodles, that is one disturbing looking scarecrow. The farmers succeeded all too well, it even scared me off of this corn.

Hold up, did it just blink? It blinked. It’s head is turning! Freaking turning! No, bro, don’t do that. You’re supposed to be made of straw. I’m getting away from this.

Well, it seems that the other side is also a complete dead end. I’m hearing footsteps and they’re getting louder. This isn’t good. Where could I  even hide?  What am I going to do?

I’ll keep trying to outrun it; surely I can find a way out. I have to find a way out of this patch.

Where’s the scarecrow? It’s not on the stand anymore. But I could have sworn there was a scarecrow there. I’ve got a bad feeling about this.

Nightmare Sequence Attempt Two Initiated.

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 [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley