universeedge1Voxel-based sandbox games are seemingly on the way out right now, with more complicated, freeform procedurally generated games taking their place, but for those of you who seek the fine, certain lines of voxel-based games, I present Universe Edge. It’s a bit like Minecraft, it’s a bit like EVE Online, and it’s a bit like FTL, but the combination of elements from each of those games could end up being a dream for those of you who enjoy all of those games separately.

In Universe Edge, you traverse the universe looking for food, minerals, and a safe place to stay on one of the explorable planets. You fly around in a spaceship that you build one voxel at a time, designing the interior layout and exterior shape, and customizing the colors and textures of each block to make wildly unique creations. These same principles can be applied on land to build bases, and you can build a fleet of multiple ships, each operating individually. Your crew will need to eat and run the ship, and building modules inside your ship can help feed your crew and keep things in order.

universeedge2To support Universe Edge, you can do a couple different things, but if you want to try it out first, you can play a pre-alpha demo right in your browser. If you like what you see there, you can upvote Universe Edge on Steam Greenlight, and if you like it even more, you can pledge on Kickstarter. Universe Edge is being developed by Albert Olivera for a release on Windows, Linux, and Mac in 2017.

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Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles