rapidfire1MOBAs have grown in popularity in years and are expanding even more; with League of Legends and DOTA being two of the most popular ones out there at the moment. But what if a MOBA was mobilized? It sounds a bit crazy. Typically with MOBAs players have to be glued to their computers with one hand on the QWER keys and the other constantly clicking around on their mouse. How do you go from that to mobile devices in a battle arena?

The developers of Rapid Fire want to create the first mobile MOBA along with the first MOBA that’s modern military oriented. It’s designed to be fast paced with the potential to be played on the PC and Mac, but if players need to go somewhere, they can continue playing on the go. Rapid Fire will be playable on iOS, Android and W8.

If you thought you had an addiction to these games before, wait until you can take them with you anywhere, you’ll never see sunlight again! (ed- Oh the irony)

rapidfire3Seriously, what is that bright thing burning outside? I feel compelled to hiss at it. Sunlight bad.

There will be several different maps to suit the players’ gameplay preference along with a strong competitive nature that will restrict people from ELO boosting. It’s all intended to be free and fair.

Rapid Fire is a project being designed for the Lisbon Challenge. The developers have been working on the mobile version for some time and need to travel to Lisbon for three months to complete the challenge. Any remaining funds will be given to charities. The IndieGoGo campaign will cover all travel and living expenses to do this. They’re seeking €3,000 and the campaign will conclude on June 25th.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley