Evil Everywhere And Time Traveling Shenanigans
Mr. Fiskers – Previewed
By Julie Morley
[dropcap]M[/dropcap]any of you may have already read my announcement article about the new Kickstarter campaign for the game Mr. Fiskers, the tower defense game without much of the actual tower defense. I regret to inform you that the campaign has been cancelled.
Since the campaign was only able to raise $1K in a week when the goal was $38K, everything seemed a bit bleak and Fexlabs decided to pull the plug early so pledges could be refunded. We’re sad to see the campaign closes but optimistic that Fexlabs will bring it back again in the future. In their recent Kickstarter update, they spread a little bit of ease about the future of Mr. Fiskers.
“For the time being, Mr. Fiskers will be put on hold until we can either bring the scope down or find a different way to fund it. Until then, we have some other projects we’ll be working on, and we’re already looking forward to the next game!” At least we can look forward to future productions from Fexlabs. It seems like they’re moving forward already.
As I mentioned, Mr. Fiskers is a tower defense, lane offense, real time strategy game with a story like no other I’ve ever seen in the genre.
Mr. Fiskers, himself, is an avid time traveler doing his own thing, enjoying his traveling and whatnot. But all falls apart when his rival, Dr. Construm steals his time machine and decides to do no good with it (remember that talk of.. evil?). Now, Mr. Fiskers has to go to the very beginning of time itself and work his way through history to get back to the present, trying to clean up Dr. Construm’s mess.
But don’t worry, he gets by with a little help from his friends, the mechanical golems. In fact, he has an army full of them along with his droid friend, WAD-BOT.
Your friends are divided up into four different categories, each with upgrades.
Worker Golems are arguably the most important part of the team. They’re the gathers of your team, picking up crystals and various resources to put together additional golems and pillars to use as walls or bridges. Brawlers are the beefy offensive part of the team which come in a variety of aggressions that come with, of course, upgrades such as a magic shield or spite barrage to knock enemies back. Clockwork Golems are the big guns, the almighty firepower, your offense. However, these golems are the most fragile and expensive of the bunch and work best in specific situations. Lastly, there’s the alchemy golems that have an array of utilities to turn your enemies into mush.
There are plenty of interesting gadgets to give your defense a step up. The Wrench-A-Rang seems to be the most versatile. It can repair your mechanical golems, attack any oncoming enemies, and halt spell casting. Like the rest of the gadgets, there are lots of upgradeable options to make gameplay a bit more interesting. For example, the Maker’s fire upgrade will actually heat up the wrench after usage. Combining this with the flammable goo, and some enemies won’t be able to handle the heat. The Wormhole Generator is another useful gadget which gives the player the ability to swap objects in two different spots. A tool like this would come in handy against some aggressive horde.
Fingers crossed that the future of Mr. Fiskers will be much brighter next time!
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[author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]