Our tragic stories typically won’t seep their way into our conversations. We carry them on our bodies like an article of clothing, yet they remain private and enclosed for grieving. The burdens aren’t out there for the world to see but they’re existent. They’re a part of our beings, they develop who we are. As a parent, burying your child is the most heartbreaking thing possible to endure.
In A Song for Viggo, we break that barrier between everyday appearance and the inner grief to learn the tragedy of accidentally murdering your child first hand. Simon Karlsson from Stockholm, Sweden has interviewed many parents who have lost their children and even in some cases, accidentally killed them. A Song for Viggo will be a point and click interactive game with the player thrown into the dealing with grief and forcibly witness just what loss can do to families. The simplest of tasks, such as Googling the phone number for a funeral home, will be challenging. Feeding your daughter something with mayonnaise, even though she is allergic, but it could lead to health problems down the line.
And all of this happening in a world composed of paper, solely. Karlsson will be putting A Song for Viggo together with stop motion animation of paper. It’s an unusual medium for game design but it’s going to be ideal for such an in depth and emotional story, especially with around 40 different environments including a town setting for exploration.
A Song for Viggo will be divided into five chapters. Thus far, the first is just about done. With funding from Kickstarter, which has a target of $20,000, Karlsson will be able to work day and night on A Song for Viggo and acquire tools to improve the animations. It concludes June 19th.
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I’m so happy you’re writing about this project. Shortcut right to my heart. Thanks. :). Best regards, Simon Karlsson
[…] Reading Rainbow is raising millions of dollars (for some reason), that doesn’t mean that A Song for Viggo will earn any less overall. What if I like both campaigns? I don’t just suddenly have more […]