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Mechwarrior & Diablo Have A Baby In World War Machine

By Julie Morley

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“Even if the whole world were to fall to pieces, the unity of the psyche would never be shattered.” -Carl Jung

Humanity is gone. The world is destroyed. All that remains are ruined buildings and the ghosts of what humanity once was.
Humanity is gone. The world is destroyed. All that remains are ruined buildings and the ghosts of what humanity once was.

Humanity has plummeted into a world of despair and destruction. Cities, towns, and homes; all are unrecognizable and in ruins due to the current war taking place. Everywhere you turn, brethren conflict with brawn over brain, all by the hand of machinery. We do not know the source of this fighting or what aroused the war initially, but we are dying to find out.

We begin our journey as a robot thrown into a world of constant warfare.
We begin our journey as a robot thrown into a world of constant warfare.

Welcome to the chaos that is World War Machine; an action RPG for lovers of mechs but with a little something for lovers of fast paced, intense, tactical gaming.

Humans are long gone, removed after some cataclysmic event, leaving behind the machinery utilized in battle. Players begin their journey in the universe of World War Machine as just that, a machine. A completely customizable killing machine with advanced technology ready to kill. Despite the loss of all organic life on Earth, humans were able to upload their minds into a computer network, now considered to be Artificial Intellects. When the horrible event wiped out humanity the computer network endured some damage as well, thus dividing into different components and removing the memory aspect of the humanity intellect.

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As a result, these intellects have a thirst to kill and destroy without much understanding as to why. They’ve divided themselves into three different sections and have addressed their aggressive nature towards each other.

Players are able to customize their build and make the machine they dream of.
Players are able to customize their build and make the machine they dream of.

Players are given a machine that is completely customizable when they begin World War Machine. In a world of constant warfare, it only makes sense to bulk up and prepare for the worst. Gather materials and build up your machine to your heart’s content, whether its weaponry or gear, the internal 3D printer located at the heart of the machine will supply your needs.

With a five section point system, players can tediously customize the machine.
With a five section point system, players can tediously customize the machine.

More specific customization is supported with a Power System relying on points to specify the build players want, offering five different sections: Weaponry, Operations, Protection, Sensors, and Mobility. Hot key options are available to develop the ultimate offense against the enemies in World War Machine. Heck, if a player wanted to have up to six different weapons activate simultaneously, it’s completely possible. Any design is as you wish.

In addition to weaponry, players can utilize function abilities with the raw power of their mech, which range from electromagnetic pulses to shooting energy projectiles.

Both weaponry and function abilities will help the player deal with enemy robots and fight their way through this world.
Both weaponry and function abilities will help the player deal with enemy robots and fight their way through this world.

Each playing area, or zone, offers infinite playability options given that every area is randomly generated and should help keep things interesting. On top of that, if players want to introduce their friends to World War Machine, CO-OP is supported, with slots for up to five players, either globally or locally.

In World War Machine, players must build their machine to be a fighting machine but also to discover the truth behind humanity’s extinction and the robotic warfare’s true nature. Revolution is everywhere. Somehow, the memories are starting to return and the state of the world is starting to change. But it won’t happen until you give World War Machine a try.

If you’re interested in learning more about World War Machine be sure to head over to its IndieGoGo campaign page. The campaign runs until June 24th and has a Fixed Funding goal of $50,000.

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[author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley