See No Evil is an isometric puzzle game relying on sound manipulation to navigate the world and solve puzzles. In some cases, when you’re capable of seeing, the world is at its darkest and scariest point. The world is dark and we aren’t sure why. Players become a seer, guided by a stray journal discovered in a prison of decay.
See No Evil’s concept originated when developer Gabriel Priske decided to take matters into his own hands and make the game that he feels has been missing from the market for a long time. He wanted to develop something meaningful and memorable for players, rather than providing them an opportunity to blow someone’s brains out (despite how much fun that can be). Players needed to take something with them when the game concluded.
After studying different theologies and ideologies, he formed the story of See No Evil we know today, based around exploration and a dark perspective of the world as we know it.
Up until now, Grabriel been funding development of See No Evil completely on his own, but with the help of Kickstarter he’ll be able to finish the game by this summer. At the moment, Gabriel has promised a 14 level demo will be released once the Kickstarter hits 50% of its goal, something that should happen any hour now. However, if the campaign fails to meet the $2,000 goal by July 3rd, See No Evil will still be finished by the summer, but Gabriel says the quality will be diminished due to rushed work.
[divider][facebook][tweet][Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ]