wildwildpixel1Fabian Rastorfer, Ben Miller, and their development team have hit Kickstarter, seeking $45K for their latest gaming project, The Wild Wild Pixel. The team hopes to work on The Wild Wild Pixel for at least a year and a half to make it the game they dream. The Wild Wild Pixel is a pixelated point and click adventure that will be released in 4-5 separate chapters, each consisting of roughly of five hours of gameplay. Players have all the power, with each action – even those small – affecting the outcome altogether.

The Wild Wild Pixel takes the player on a journey as Jacques, a resident of The Valley who isn’t all too proud of his place of residence in the slightest. The Valley is enclosed by large cliff walls and just about everywhere you turn inside is desert this and desert that. Jacques seems to be the only bitter resident here and he wants out. Countless times, he’s attempted to break free from the confines of the Valley but it goes wrong each time. Horribly wrong. When we start our journey, we’re attempting Jacques’s escape one more time that leads to an eye opening adventure about the truth of the outside world.

With the funds gained from the campaign, all of the development team will be able to work full time on The Wild Wild Pixel as well as support all the features they dream of for it such as a the entire script being completely voice acted or adding in mini-games and side quests.

Currently the first chapter is in alpha mode, available for download on the Kickstarter page. The campaign will conclude on July 27th.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley