Usually, when you think about a point and click adventure game, you think about crazy, convoluted puzzles. In fact, this very concept is what inspires some of the most intense feelings of achievement and, conversely, frustration in the entirety of video games. Suddenly realizing you need an item you picked up three hours ago is great – unless you didn’t pick it up. Well, Epanalepsis is a point and click adventure that doesn’t use these long-standing tropes as its backbone, a rarity in this particular genre. The tropes are what make point and click games what they are, so it’s interesting to see a title focus on something else entirely – exploration.
This exploration doesn’t only appear in the literal, physical sense, however. In Epanalepsis, you’ll find yourself exploring each of three playable characters as you learn about their lives and personalities through solid voice acting and found materials. You’ll also explore a single city block in its entirety, forgoing massive environments for a smaller one that feels truly alive. You get to inspect every detail, and every character will have something worthwhile to say. That said, the environment does change as you play as the three protagonists, because these three characters all exist during different decades – you start as Rachel in 1993, exploring the city in a run-down state first, then you move on to Anthony in 2013 and an unnamed character in 2033.
I’m a sucker for stories like this, sprawling across time to unveil a mind-blowing connection between the three characters. It looks like Epanalepsis isn’t going to have any trouble being funded for a projected release near the end of this year. It’ll be a purely DRM-free distribution on PC, Mac, and Linux, so if you’re interested in this one, you can check it out on Kickstarter and snag a reward tier before it’s too late.
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