thecorridor1Finallyl, Unity first person psychological game that could set itself apart from the mass of Unity horror games we’ve seen over the years. Desktop Daydreams Studios has brought a project to Kickstarter that will alter the way we look at psychological horror. In a world run by a shady corporation in tides with the government and monitoring people’s dreams, certain individuals are selected to jump right into the mind of suspected serial killers to scope out evidence of their crimes and insanity. After a horrific event destroys society as we know it, these people have no choice but to cooperate in this experiment and hope for the best.

In The Corridor, we’re not running from the serial killer, we’re chasing after them.

thecorridor2Creatures lurk on these strange levels, attempting to hide the very secrets of the killer centering on the crime. It is a daunting task to explore. Rather than having a health meter, players’ sanity determines their health. The more players explore the freakier the visuals become.

The Corridor is a heavily story driven psychological horror game developed in Unity 5 that Desktop Daydreams Studios needs £37.5K to make happen, though a sizable chunk of the funds raised will go towards rewards. It is planned to be released DRM-free and on Steam, available for Linux, Mac, and Windows. The studio plans to release The Corridor for Oculus Rift and Playstation 4 – using project Morpheus – since Unity can export to them. Unfortunately, whether or not these are stretch goals have been unspecified.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley