albinolullaby1Ah, so the season of indie horror games is among us once again and I have to say, it’s pretty exciting to see some fresh takes at the genre coming out. No longer are indie horror games following the grind of a first person psychological Unity-based game. We’re starting to see some fresh, unique ideas enter the picture that are both refreshing and exciting for the genre.

As an example, we have Albino Lullaby, a first person horror adventure set in a strange, almost surrealistic industrial world where the environment is anything but predictable. With every step the player makes or lever they pull, the environment drastically changes, almost as if it were a life of its own. Players are thrown into a puzzle-oriented world and must figure out why they’re stuck in such a funhouse-like atmosphere.

Ape Law, a Boston studio composed of AAA studio game development veterans, with the use of Unreal Engine 4, have created a whole new definition for immersion with Albino Lullaby. This specific design was intended for the Oculus Rift from the get-go but players without it can still enjoy the immersive qualities of Albino Lullaby. Albino Lullaby is planned to be released in three episodes, the first coming out this fall, and the remaining two to be released the following year. At the moment, the majority of Albino Lullaby’s development has been completed but with the help of the $25K from Kickstater’s support, Ape Law will be able to run the convention circuit with the game.

Albino Lullaby looks like an innovative idea that could have the power to expand the first person horror genre even further. Considering over $2K has been raised at the very beginning of the campaign, others just may share the same opinion on this one.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley