fallen2Red Katana is an Argentinean game development studio with several notable titles under their belts, including Evil Fight Club. Now, they’re developing a game that is the perfect marriage between X-COM, Fallout, and Shadowrun to give the turn-based and strategy game genres a bit of more life. This game is Fallen: A2P Protocol.

After a year of development and their personal funds expended, they have a pre-alpha prototype but still a long way to go for the PC version’s completion, which is where Kickstarter enters the picture. Recently, Red Katana launched a Kickstarter campaign for Fallen: A2P Protocol, asking for $75K for the remainder of the development process. If the funding goal is exceeded, we can expect Fallen: A2P Protocol to expand to other platforms, such as Mac, Linux, and even next generation consoles.

fallen1In the world of Fallen A2P: Protocol, the world is completely drained of resources and in search of alternative energy sources. The year is 2125. The corporation GENKORP, seems to save the day with their discovery of the A2P energy source, which is seemingly safe and environmentally friendly. Despite all the reports and data to support it, many are still skeptical and are dead set against harvesting it. Unfortunately, this group, named ARKANE, is labeled a terrorist group and A2P grows out of control. Weather patterns are ruined and chaotic events are a constant thing.

In Fallen A2P: Protocol, players will be thrown in turn based combat with limited resources and ammunition that varies depending on their environment. They will have to use the strange weather to their advantage to protect themselves and complete the missions successfully.

Currently, Fallen: A2P Protocol is on Steam Greenlight though a playable version of the game is unavailable at the moment. Once Red Katana gains funding, a demo will be finished in the upcoming months.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley