norse1We’ve been seeing a lot of point and click games getting crowdfunded lately – it’s pretty fantastic if you ask me. Everybody loves a small dose of nostalgia and point and click adventure games seem to deliver well in that department. Combining a nostalgic genre with a nostalgic period only creates a delightful nostalgia overload, which is what Norse Noir: Loki’s Exile is to me.

Norse Noir: Loki’s Exile is a beautiful hand drawn point and click adventure game set during the roaring 20’s developed by KreativeSpill from Norway. The story centers around a Norse immigrant, Lars Kristiansen, who’s just barely scraping by during some rough financial times. Mobsters are breathing down his neck, Lars hardly makes any money, and everything around him is looking bad. All of which happens in an environment appearing straight out of a comic book.

norse2KreativeSpill have obviously been doing a lot to help make Norse Noir: Loki’s Exile as beautiful and elaborate as possible; and in doing so have created a rich visual style that is reminiscent of Jordan Mechner’s classic The Last Express. To meet their vision, everything must be tediously hand drawn and animated – such as environments, characters, and miscellaneous objects. All of which is incredibly time consuming; this is is where the Kickstarter campaign for Norse Noir: Loki’s Exile comes in. With the funding gained through Kickstarter, KreativeSpill can afford the remaining development time to meet the November 2014 release date deadline.

Currently, Norse Noir: Loki’s Exile is planned to be released for PC and Windows Platforms (such as tablets, for example) through multiple distributors (such as Steam, Humble Bundle, etc.). A Mac version is planned down the line post release though there is no confirmation regarding Linux. KreativeSpill intends to turn Norse Noir into a series of point and click games, Loki’s Exile being the first.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley