moonhunters2What if all your choices determined your heroism? Every single action was spoken of, spread like wildfire from village to village, giving shape to a legend to last for ages. Your eternal resting place is among the stars.

Kitfox Games had a tremendous amount of success with their game Shattered Planet released in July. And now they’re working on a new project, and they even have Square Enix on board to promote it. Moon hunters, an action RPG oriented around mythological creation, is their latest project.

In Moon Hunters, players craft their own mythology to be spoken of for ages. They build up a tribe of their own and set out into the ancient world filled with wonders to pursue myths. Moon Hunters can be played single player or in co-op mode – including up to four players.

moonhunters1Players begin their game with a customizable character from several classes to choose from (Witch, Spellblade, The Occultist and Druid). The entire world of Moon Hunters is randomly generated, so no play through is like any other. Players will explore three different biomes and one small locations to meet new tribes and learn their ways. This is one of the ways players’ character will create a name for themselves and spread it around.

Kitfox Games is taking all their profits gained from Shattered Planet and funneling it into development for Moon Hunters. When they pitched the idea to Square Enix, it was absolutely loved, but there is no financial support gained from them. To keep the remainder of the development going until the 2015 release date, Kitfox Games needs to raise $45K by Sept. 26th.  As of this writing they’re at $51,000; so it’s all about stretch goals at this point; with the next major one being $75,000 for PS3 and PS4 versions of the game.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley