creepycastle1Retro graphics never fail to win over the hearts of gamers but Creepy Castle introduces a modern twist that could set it apart in the RPG adventure genre. Creepy Castle includes several playable scenarios – each with a different (and mighty adventurous) protagonist, evil doer – or group of them, a variety of dueling abilities, and hours upon hours of gameplay. Each scenario in Creepy Castle is planned to be very individualistic in its design but will merge together to benefit a much larger, grander story altogether.

Including a variety of window customization options and even a bestiary to store and learn about the many foes dominated in your path, Creepy Castle appears to promise a fresh take on the adventure game and leaves plenty in the player’s hands.

creepycastle2In the main scenario in Creepy Castle, players are a very curious moth that just discovered a horrible conspiracy, plotted to use a revolutionary device geared towards evolution somehow. In a legendarily perilous journey, the moth finds its way into the castle to put an end to this outrage.

Aside from the story aspect of Creepy Castle, the combat system merges together the old and the new. Creepy Castle’s combat system is turn based but incorporates a various duel system – loaded with several character and enemy specific twists.

Creepy Castle is designed by six-man development group, Dopterra. According to the team a massive portion of the programming has been completed as well as the game engine itself, but there’s still a lot of work ahead. The group has turned to Kickstarter for $6K to finish off the remainder of development and help get Greenlit on Steam.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley