more2Back in 2012, inspired by the Master of Orion games IdeaLcenter took on the task of revamping the 4x strategy game genre with their project M.O.R.E. In M.O.R.E., players begin with a world of their own and the people who dwell on It. With this population, an empire starts to form and the player attempts to expand it throughout the entire galaxy. M.O.R.E. is that game that would revive the 4x genre.

IdeaLcenter launched their Kickstarter campaign for M.O.R.E. back in 2012, going $40K over their funding goal. In the two years that have passed since the ending of the campaign, much of the development has moved along significantly, but the developers are acknowledging that their release date and goals with M.O.R.E. was optimistic and ambitious. Currently, it is in pre-alpha with quite a way to go.

more3IdeaLcenter has launched a second Kickstarter hoping to raise $10K so the development team can afford to implement additional features. Most importantly, they want to add a ‘Deep Space Station’ feature, incorporating stations in between notable stars to resupply ships. It would expand the player’s range and act as a defensive fortress. This feature would ideally broaden the strategic possibilities for the player. On top of that, the stretch goals would further expand the gameplay and appearance of M.O.R.E.

These updates are not imperative for M.OR.E.’s release but would further round it as the developers at IdeaLcenter have dreamt up. At the moment, M.O.R.E.’s development is apparently going well and it is predicted to be released December 2015.

The latest M.O.R.E. Kickstarter campaign will conclude on November 9th.


[Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ]


Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley