When people think back to the first campaign they supported on Kickstarter they often reference Double Fine Adventure. In 2012, this campaign provided an amazing service to Kickstarter by getting the name (and concept of crowdfunding) out there. However, they were not the first to have a successful game campaign. High Strangeness, which was funded back in 2009, actually stands as the first Kickstarted video game. By that token, it also has the unfortunate distinction of having the longest post-Kickstarter to launch development cycle. Some six years later we’re finally at the end of the journey as High Strangeness was just given a release date. Seriously!

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On May 6 both PC (Windows, Mac, Linux) and Wii U players will be able to get their hands on the “12-bit” RPG adventure. The original campaign pitch left almost everything to the imagination but managed to raise a little over $1,500 all the same. This is a good thing as the actual finished product sounds like quite a cool title. In High Strangeness you shift the world between 8 and 16-bit versions in order to solve puzzles. There’s lots of wackiness (or should I say strangeness?) as well as secrets to discover.

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Are you looking forward to seeing how the first Kickstarter video game success turned out? I certainly am! Considering the real lack of info ever presented, basically Barnyard Interactive had carte blanche over development. Thankfully it sounds like High Strangeness brings about some cool concepts and will live up to the expectations of backers, as well as all the folk who will never realize it hit Kickstarter years ago.

About the Author

Marcus Estrada

Marcus is a fellow with a love for video games, horror, and Japanese food. When he’s not writing about games for a multitude of sites, he’s usually still playing one. Writing about video games is something he hopes to continue doing for many years to come.

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