It’s always a joy when a new Kickstarter campaign manages to hook me right off the bat. When clicking on Elsinore and seeing the basic description, I couldn’t help but keep reading: “Elsinore is a time-looping narrative adventure game set in the world of Shakespeare’s Hamlet.” In this game, you play as Ophelia in Hamlet, and find yourself stuck in a recurring loop spanning four days. At the end of the four days, everyone in Elsinore Castle ends up dead. You know this – but how can you prevent it? Is it even possible to do so?
Players enter this point and click adventure game with a need to talk to everyone and uncover their motivations. As events go on throughout the world, you can never see everything in one “loop.” As time goes on you accumulate more information – hearsay and evidence – with which to present to other characters. If done properly, you may change their minds about an action, potentially saving or damning others. This sort of branching and manipulative gameplay fits right in with a Shakespeare-based title, so Elsinore has the potential to lure in all types of backers.
Elsinore requires $12,000 in funding to succeed for a PC and Mac release (Linux release status is currently unknown). As of the campaign’s launch, it appears they’ll have no trouble getting funded. That’s a good thing as stretch goals such as voice acting and a mobile port seem like excellent ideas. You can upvote Elsinore on Steam Greenlight to help get it a bit more attention.
Track the progress of the Elsinore Kickstarter in our Campaign Calendar.
Oh man….and I just backed two games on Kickstarter last month.
This looks really interesting though, more games should have a time loop scenario.
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