[dropcap size=big]I[/dropcap]’ve been waiting to get my hands on a demo for Order of Ataxia: Initial Effects ever since I first heard about the Kickstarter campaign. Besides being a visual novel, which is a genre that I really enjoy playing, it also delves into a subject that I find quite fascinating. Being a huge sci-fi nerd hopping dimensions and the ramifications said travel causes has been a draw for I don’t know how long. Seriously, Sliders is one of my favorite series. Anyway, with only a week or so before the campaign ends I wanted to jump directly into the story as soon as it was announced. And here are my thoughts.
Okay, so we know that the tale of Order of Ataxia: Initial Effects revolves around a scientist named Charles Malcom from Earth who somehow manages to create a device that allows him to jump between worlds and subsequently mucks up the multiverse. Pretty standard fare for the genre it seems. Like time travel even the smallest change to the status quo can have drastic consequences to the land.
And apparently it’s mucked up enough worlds to warrant an intervention from the gods protecting said realms. Enter Fallone who acts as a chaperone of sorts as he works to fix the damage he caused. And Order of Ataxia: Initial Effects takes place in the…tenth jump according to the demo. After an altercation between a soldier/guard/whatever and an elven thief the dynamic duo find themselves guests of the local lord Beta (at least she wasn’t named LaserDisc). Anyway, the plan is to find the thief and sort things out. And, hopefully, be the last plane that needs help so he can return to doing sciency things.
The demo gives just a brief glimpse of the opening hour or so of the game but it does set the mood for what to expect the rest to be like. And it sounds like quite the adventure to retrieve the core of “experiment 26” that’s apparently stumped Beta and her attempts to figure it out. According to Chuck the core exploded when it activated and he thought it destroyed. Guess it kinda worked as it jumped dimensions. And this is why you don’t screw around with the fundamental laws of nature.
The artwork for Order of Ataxia: Initial Effects is certainly catching. While our “hero”, for lack of a better term, is fully decked out in lab gear the ladies are a bit more…underdressed than they should be. Especially Sophia, the guard/handmaiden that Malcom meets at the beginning of the demo. Now, this is always something that’s perplexed me. Why does female armor always consist of protecting only two small areas of the body? Seriously, give me a full suit of armor any day. Anyway, yeah. This is some rather titillating eye candy. If you like it, great. If you don’t, at least try the demo out for the story.
Finally, after the “credit roll” make sure you stay for the interesting Q&A session that the developers have so graciously provided. Aside from a good amount of banter between the ladies and our main man you’ll get some very interesting (and a few important) pieces of information. Like the planned release date by the end of the year. Assuming Order of Ataxia: Initial Effects gets funding. Even the stretch goal of a “genderbent” Charles Malcom scene is discussed to some interesting talk between the girls. And one I hope makes it. Because SCIENCE!
So, I highly suggest if you’re at all interested in this and are on the fence about backing give the demo a spin. It won’t take long and might persuade you one way or the other.