Before I tell you anything about War of Rights, you should know that the pre-alpha footage for newly launched Kickstarter project at one point showcases a 20+ second reload time. Man, and I thought Killzone was bad. A multiplayer game based on the American Civil War, it’s striving for historical accuracy, and judging by that lengthy reload animation, it’s already got things down to a tee.warofrights3

Prospective backers have until the 14th of November to help the game reach its £70,000 funding goal. This marks the first Kickstarter project from Campfire Games. The CryEngine-powered War of Rights is set to feature two primary game modes: Historical Battle and Skirmishes. The former will focus on fighting over a large map, where as the latter will scale down the battlefield to key area. It’s also set to feature a range of cosmetic customisation options, so if you want to rock a well-waxed moustache, you’ll have plenty to choose from.War of RightsHere are my impressions: I think War of Rights is offering something different enough that it stands a decent chance of getting made, and its funding goal isn’t out of reach. However, the emphasis on historical accuracy might be its undoing. There’s a reason we don’t say many pre-WW2 shooters – because they’re bound to be slow and tedious. That said, history buffs are sure to find something attractive about the prospect of slowly cleaning out a gun barrel as their comrades fall one by one.

If that sounds like a party to you, you should head over to the game’s Kickstarter page by the 14th of November.

 Track the progress of the War of Rights Kickstarter in our Campaign Calendar.

Gary Alexander Stott
Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.
Gary Alexander Stott

@GaryAStott

Production Assistant at @LockwoodLKWD. Working on @AvakinOfficial. Follow me for games industry thoughts and analysis. All views expressed are my own.
Devs shouldn't be crunching like that. There shouldn't be that much work to do for each member of the team. - 2 hours ago
Gary Alexander Stott
garyalexanderstott@gmx.com https://www.clippings.me/garyalexanderstott