Infinity: Battlescape sure has a lot of ambition for a first-time Kickstarter project, as well as a high goal – $300,000, to be precise. Pitched as a seamless, procedurally generated space sim with absolutely no loading screens, the fact that the game has earned a full third of that goal in a matter of days says a lot about the campaign, and the amount of work that has clearly gone into it.
No Man’s Sky has famously promised players the opportunity to fly seamlessly from planet to space, and from the looks of things, it’s not going to be the only game. Indeed, Infinity: Battlescape’s Kickstarter page actually demonstrates its ability to achieve this kind of uninterrupted transition through gameplay footage:
Most impressive. Whether or not the game will actually be any fun to play remains to be seen, but the sheer amount of content and information available on the project’s Kickstarter page is sure to help it get funded, provided it can maintain this kind of momentum. In their pitch video, developer I-Novae Studios describes the core gameplay loop as one involving epic space battles in a true to scale solar system, with three factions fighting to control as much territory as possible.
Infinity: Battlescape’s Kickstarter page features plenty of information, with screenshots, gifs, gameplay footage, and developer interviews. There’s a lot to check out. I-Novae Studios sure seems to know what it’s doing, too, which is no surprise seeing as its team consists of industry veterans whose collective former experience includes titles such as Gears of War, Unreal Tournament 3, and Forza Motorsports 2. Not a bad resume at all.
For more on Infinity: Battlescape, check out the project’s Kickstarter page, and stay tuned to Cliqist for future coverage.
Track the progress of the Infinity: Battlescape Kickstarter in our Campaign Calendar.
The number of backers for each of the high dollar tiers, and the resulting average pledge per backer, are red flags for me. I’d need more data, but anecdotally at least they don’t seem in line with my experience of legitimate campaigns.
It’s funny, I was thinking the exact same thing. The average, about $66 per backer, isn’t exceptionally high, but that is certainly a large number of $2,500 and $500 backers. Their first day or so out of the gate was huge, and it’s definitely slowed down since then.
http://www.kicktraq.com/projects/309114309/infinity-battlescape/#chart-daily
I feel (but don’t have the numbers on hand to back it up) that this sort of thing happens when you have industry vets running campaigns. Maybe it’s industry friends coming in early to help? Also, they set the developer build tier pretty high ($250), which I’m sure is helping them to some degree. The question is about maintaining it though.
For me, the fact that I can’t get the alpha (or whatever) access for an affordable price means I’m backing at the $20 tier, which is the lowest to get access to the game. Ahh well.
I’m one who has followed Infinity for several years, back when it was Infinity: Quest for Earth, I backed fairly high instantly (at $75 to get alpha access which is nearly the same price as a AAA title here in Ireland)
Besides, the prototype is quite solid, I’ve been granted access to it myself, the combat was fun, felt more like a simpler Elite, but keep in mind, as a prototype, there’s only a single flyable ship with default turrets.
So I think one reason is probably more the fact that there are many of us who have been waiting patiently for this.
Definitely makes a lot of sense! Would still like to get into the alpha for less money though, hehe.
Yeah I know what you mean lol 🙂
yea it can look suspicious, but take into account that many of the ones following this project, are waiting for this for 8 years or so, many of them can afford to buy high tier pledges, and they have a solid prototype running smoothly (probably in a ultra high-spec PC) and many youtubers are reviweing the game which gives some options to judge the game better, let’s take that into account! 🙂
What happened with this campaign is that there is an existing community of ardent supporters of the project which has been in progress in various forms for over ten years. Those supporters are familiar with the technology and the dev team and prepared to back at a high level to support them. Most of these long term fans of the project backed in the first day and after that backers tailed off dramatically.
The campaign is now picking up again as mainstream sites such as this one are starting to feature it. This type of curve and backer distribution is identical (albeit on a lower scale) as that which Elite: Dangerous followed. There’s not much doubt about the legitimacy of that campaign.
Makes sense! Thanks for the perspective. Same thing happened with War of Rights to a lesser degree. It’s nice that Battlescape has so much to show off, I’m really hoping they hit their funding goal.
backed, i like this guys, they are as serious as Frontier (ED), i’ll love to play both games
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Really really really bad comparison. Great way of trying to piggy-back on another product with much better marketing. This is going to people off to your offerings.
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