Infinity: Battlescape sure has a lot of ambition for a first-time Kickstarter project, as well as a high goal – $300,000, to be precise. Pitched as a seamless, procedurally generated space sim with absolutely no loading screens, the fact that the game has earned a full third of that goal in a matter of days says a lot about the campaign, and the amount of work that has clearly gone into it.

Infinity: BattlescapeNo Man’s Sky has famously promised players the opportunity to fly seamlessly from planet to space, and from the looks of things, it’s not going to be the only game. Indeed, Infinity: Battlescape’s Kickstarter page actually demonstrates its ability to achieve this kind of uninterrupted transition through gameplay footage:

Most impressive. Whether or not the game will actually be any fun to play remains to be seen, but the sheer amount of content and information available on the project’s Kickstarter page is sure to help it get funded, provided it can maintain this kind of momentum. In their pitch video, developer I-Novae Studios describes the core gameplay loop as one involving epic space battles in a true to scale solar system, with three factions fighting to control as much territory as possible.

Infinity: BattlescapeInfinity: Battlescape’s Kickstarter page features plenty of information, with screenshots, gifs, gameplay footage, and developer interviews. There’s a lot to check out. I-Novae Studios sure seems to know what it’s doing, too, which is no surprise seeing as its team consists of industry veterans whose collective former experience includes titles such as Gears of War, Unreal Tournament 3, and Forza Motorsports 2. Not a bad resume at all.

For more on Infinity: Battlescape, check out the project’s Kickstarter page, and stay tuned to Cliqist for future coverage.

Track the progress of the Infinity: Battlescape Kickstarter in our Campaign Calendar.

About the Author

Gary Alexander Stott

Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.

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