Ever since I first played Dungeon Master on my Atari ST I’ve fallen in love with turn-based dungeon crawlers, so it should come as to no surprise that Infinite Adventures has spoken to me, too. And it does look to be a great addition to the genre, hearkening back to the good old days where titles like The Bards Tale created endless hours of fun. And it brings them into the twenty-first century.
In Infinite Adventures you’ll be in charge of a group of up to six mighty adventurers as they delve into the mysterious Infinite Labyrinth, seeking fame and fortune or just for the thrill of the experience. This first person dungeon crawl will feature thirty levels of pregenerated fun and mayhem, and you can choose from five different races and ten different classes for each character. And to make it stand out you can make each one a noble or commoner, which affects how they play in addition to the race and class.
Infinite Adventures does capture the feel of these first person RPGs, but it also adds a huge customization option to each of the characters beyond just their upbringing mentioned above. You can also choose from nearly two hundred anime style sprites to represent your entire team of dungeon divers. And, like any self respecting RPG each of the six members has skill trees to level up in. Beyond the obvious class abilities you can also spend points in the race and “origin” based skills to make each one unique.
There’s little story in Infinite Adventures based on what’s been shown so far, but then again most games of this type rarely have an in-depth lore. All we know is that you’re a Traveler that managed to make it out but have no memory of being inside it or pretty much anything. Other than that, it’s pretty much a hack-and-slash fest for thirty levels of fun.
Track the progress of the Infinite Adventures Kickstarter in our Campaign Calendar.