Some gods are benevolent and some gods are just assholes. Unfortunately for our young protagonist in The Last Shore this happens to be quite the latter. According to the pitch, her people are being threatened by their deities for whatever reason and she goes on a quest to take them on to save her family from their wrath. It’s a tale about exploration, finding oneself, and conquering your fear. And for an action adventure that’s a pretty bold statement. Which looks to be a grand pixelated experience even if you’re not a fan of the genre.
The Last Shore has no text to speak of. Like some other games the story unfolds purely through the actions of our hero and her surroundings. “This creates a strong thematic core to the game, and leaves the player to fill in details.” And, being a fan of story based games, I don’t really find this jarring in the least. In fact, I’ve enjoyed titles where this is the focal point and honestly this approach makes the experience all the more personal. Even in a third-person perspective. It’s especially effective as the majority of the time you’re by yourself with nobody to talk to anyway.
The Last Shore, as mentioned above, is about exploration. You’ll be spending a lot of your time on sea as you hop from island to island to acquire the powerful weapons that will help you defeat the gods and save your home. With the rare exception of sea monsters you’ll be drifting to your next destination as it “creates a distinct break in mood from the pace of the islands”. Which are full of danger and wonderment themselves. The plot in and of itself was enough to capture my interest but I just have to wonder how it will all play out in the end. Hopefully it’ll get funding and I’ll be able to see for myself.
Track the progress of The Last Shore Kickstarter in our Campaign Calendar.