As I mentioned back in October development on Cyan’s Myst inspired first person adventure Obduction has hit a few snags. And despite these setbacks they’re still chugging along pumping out each world into playable shape. While the game is still far from finished they have made some major headway into getting it into something that we’d enjoy playing. At least that’s what I got out of the latest update published a few days ago. It may read as just another excuse but either way at least they’re still communicating. Which, honestly, is all that I can ask for at this point. That, and some more eye candy.

All of our worlds now have most of their structures, terrain, artifacts, and interaction beyond “block world” and “grey world.” Almost everything has been modeled and textured to a sweet level, and they are playable, for the most part.

Obduction

And by “for the most part” they mean that while the building blocks are there the polish isn’t. There’s still a good deal missing. Fans of the Myst series have come to expect notes lieing around and journals detailing what has happened and while that’s most certainly planned these tidbits of lore and history have yet to be written and put into the game. A lot of the objects in Obduction also need to be detailed to make the natural objects more natural and the man-made objects full of rust and distress. The menus also need an overhaul and the audio needs to be added. The word of the day in the update is the need for polish and optimization.

After two years of development Obduction is still being worked on. A lot has been finished but a lot still needs to be done. I’m a patient person and while I gave a pretty penny to see a spiritual successor to a beloved adventure franchise it does make me wonder just how much more time will pass before the final release date is announced. Until then I’m willing to wait just a little bit longer.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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