From the minds behind No One But You (Unwonted Studios) and Starlight Vega (Razzart) comes another romance visual novel where you play an aspiring artist but are forced to help several young girls stop being lazy and realize their own potential. At least that’s more-or-less the gist of Catch Canvas. Little about the plot beyond that is conjecture at this point but being just another “dating sim” isn’t what sold me on backing. And neither is the pedigree behind it. Both help, don’t get me wrong, but read on.

Catch Canvas

The above, of course, got me to take a peek at the pitch, particularly having both backed and enjoyed what I’ve played of both previous titles, but the final selling point is something that I rarely see in visual novels these days. What I’m talking about here is that in Catch Canvas you’re not just a nameless featureless person wooing lovely ladies or a set boy (or girl) with a name and personality already pre-defined. Here you actually get to pick a name and gender for the protagonist. Which means the potential for a lesbian love story, which is also something lacking in this genre in my opinion.

Catch Canvas

I’m always on the look-out for an interesting game with heavy (or potentially heavy) LGBTQ themes and I’ve certainly backed my fair share of them. And I’m obviously not the only one that’s looking for a good visual novel with good, um, visuals either. Whether they’re in it for just the eye candy or the subtle potential like I am there’s certainly enough interest as Catch Canvas got funded pretty quickly. I’m certainly looking forward to hearing more about how the choice of gender impacts the overall storyline and it’ll leave me with an interesting replayability option that I won’t pass up when I get to play it.

Track the progress of the Catch Canvas Kickstarter in our Campaign Calendar.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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