On this week’s Crowdfunding Analysis Time (still a great name), we take a look at Lab Zero’s latest crowdfunded game Indivisible. Lab Zero has gone through a lot since their first game Skullgirls released in 2012. Since then, they’ve been dropped by publisher Konami, sought funding for DLC on Indiegogo, seen their game removed from stores, came back with Skullgirls Encore, and have returned to Indiegogo with Indivisible.

indivisible 1

Part of Indiegogo’s InDemand funding model, it’s worth taking a look at both the campaign and the campaign months after the campaign officially ended.

Indivisible was a success, it raised more than its $1.5 million goal, but it came only after a twenty day extension for the campaign. Lab Zero is a proven developer with a popular name (and story) to their name, the Indiegogo page has a lot of information about both the game and them as developers, and there’s even a playable alpha demo that even made it onto consoles. So why did this great looking campaign need a last minute miracle to succeed?

Watch the video to find that out, and much more.

Josh Griffiths

Josh Griffiths

Executive Editor
Josh Griffiths knows how to write a professional bio. He knows he should talk about how he writes about videogames and sports for a living. He also understands that he should mention that he's in charge of Cliqist's video team, and that he's got a nose for trouble. With a capital 'Q'!
Josh Griffiths

@Josh_BadWriter

Video Producer for Cliqist. Writer for ScreenRant and TheGamer. Creator of @GamesofHistory_.
You ever look somebody up on Wikipedia and find out that day is the anniversary of their death. Ugh, sends shivers down my spine. - 2 hours ago
Josh Griffiths
Josh@Cliqist.com
  • Great vid Josh! I forgot about this game. I figure they went the Indiegogo route due to the variety of funding options. Kickstarters all or nothing route can be pretty brutal.