First person and horror don’t mix well for me. I get the chills. Serious chills. But if you’re into that kind of stuff—and it sure seems like many people are—than maybe Ghost Theory is the perfect game for you. It’s only about a week and a half into its Kickstarter Campaign, and it’s already nearing the 50% mark of its £50,000 goal—that’s $72,015 USD for ya’ll Americans out there. What makes it so popular? I mean, other than the fact that people seem to adore spectral, supernatural, creepy as hell, scare you sh*tless kind of games?

ghost2

Well, for one, it looks seriously scary. They said it best on their campaign overview, “Great horror rests on a bed of foreboding; tension reaches out of the darkness through unseen suggestion, stretching and building up to breaking point.” That might be a tad melodramatic, but you get the point. Horror games need to look, sound and feel the part—there’s just no two ways about it. Oh, they also ominously added, “What you can’t see is terrifying; what you do see…is shocking or disturbing.” In fact, if your palms get sweaty and things start to get too real and scary for you, you can even close your eyes in game. Psssh… why look away in real life when you can do it in-game? But not only are the environments really damn freaky; their ghosts look the part as well. They’ve been experimenting with actual actors captured with a stereoscopic 3D camera and green screen. It’s chilling.

ghosttheory5

I’ve covered tons of games with amazing graphics that just seem to fall flat in other areas but this doesn’t seem to be one of them. One thing that jumped out at me was their inclusion of multiple slick, high-tech gadgets. Among those listed: a UV lamp (see what you can’t see with the naked eye), an Electronic Voice Phenomenon Recorder (captures the voices of ghosts), and a Full Spectrum Camera (uh… snap a selfie with a mangled corpse?).

ghosttheory3

Another thing I find intriguing is the “Clairvoyance” feature. It’s a “special para-ability” that allows you to “experience flashbacks associated with an object’s history, which may feed you important information about a ghost’s past or reveal further clues connected to your investigation.” The description is a little vague, but I can’t wait to see how they incorporate all the equipment and the abilities into the game. Maybe some additional gameplay footage or a quick demo will help shed some additional light on these interesting gameplay features. It’s looking likely that Ghost Theory will reach its goal, and when it does, developer Dreadlocks expects to release it a wealth of platforms, Windows, Mac, Linux, Ps4, Xbox One and of course—wait for it—VR. And it doesn’t get much scarier than hunting ghosts in Virtual Reality. Ghost Theory’s campaign ends on May 13th, and you can track its progress on our Campaign Calendar—if you’re brave enough!

About the Author

Felix Wong

Felix spent a large chunk of his youth behind a 24 inch monitor and intends to do the same with the rest of his adult life. For reasons still unbeknownst to friends and family, he decided to eschew a more conventional career path to instead become a guy who writes about video games for cash and coin.

View All Articles