It would be easy to overlook the Kickstarter campaign for Lost in Vivo. The page consists primarily of a brief trailer and a link to the demo download. There’s none of the usual funding breakdowns, concept art, or screen shots you typically see in successful crowdfunding. In fact, based on the limited information on the page, you’d be forgiven for completely dismissing Lost in Vivo. It’s only after you look a little deeper that you realize the developer has amassed an almost cult following by flying under the radar.
Lost in Vivo is being created by Akuma Kira of Lag Studios. The 2 person team prides themselves on making games that don’t appeal to the masses. According to their website, “We would rather have a small dedicated following than a large uncaring one. We make games for us—and we make them as weird and horrible as we want.” This dedicated fan-base is going to be vital to the success of Lost in Vivo’s campaign.
It was this dedication to being different that earned Lag Studios minor success with their previous game, Spooky’s Jump Scare Mansion (formerly Spooky’s House of Jump Scares). So it’s no surprise that programmer/designer Akuma Kira decided to explore new territory with his next title.
Lost in Vivo is first and foremost a horror game. You must find your anxiety service dog after it is lost down a sewer drain during a storm. From there the game drifts between the realistic terror of searching for your dog in the unknown and the growing sense of paranoia brought about by the claustrophobic environments. When you find yourself nearly paralyzed by fear how do you know what the real dangers are?
Kira plans to continue working on the project regardless of the Kickstarter outcome, but needs $5,000 for the campaign to succeed. Funding would allow him more time to complete Lost in Vivo for fans looking for their next scare.